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What do you think?

I've been reading all of the documentation on the Atari 1200 on development. It's actually really easy. All we have to do is find source codes, pull parts out of them, and use that to throw together a good game. Graphics aren't real hard to program either.

Okay, so we haven't met with everyone yet, but Joey and I said a space detective game would be interesting. #puzzle #KSURetroGames20 #Atari



teen
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Blood and Gore
Alcohol Reference
Drug Reference
Crass Humor

During this week I got started on a puzzle level for the game. It is basically a slide puzzle, but instead of a picture it has sprites of pipes on the tiles. the objective is to make the pipes on the sides of the screen connect to each other via sliding.

This week I edited the main flying code for the game. The player is able to move left and right in order to avoid objects. I am trying to make it so that the whole level will rotate when the player tries to move up and down but that is still being fixed.

We were also considering having a menu like this to use when the player get in their space ship. Each permutation represents a different station (in universe we aren't going to make 24 levels atm)

I've been working on some Mock-Ups for the puzzle levels of our game, this puzzle will function like horizontal frogger with the goal of "Run"

I also did some light sketching of the "legally-distinct-from-the-Xenomorph" monster that will possibly serve as the main antagonist. #KSURetroGames20

- Sam

I spent this week doing something I haven't done in a while: Pixel Art.

I also did some work on the rough plot (Mostly just naming the game) and level outline, which isn't to a point I feel is worth sharing, I'll update soon for that #KSURetroGame20

- Sam

I spent a lot of time researching the hardware limitations of the Atari 2600 to see what limitations we would have to simulate. I made a quick proof-of-concept to see how easily the 'Atari feel' could be captured. #KSURetroGames20

- Tom

I’ve been trying different software out to make the right music for the game. I started out just messing around in GarageBand, but a friend told me about FamiTracker. Right now I’m just learning the basics of the software. #KSURetroGames20

- Brandon

I also started to spawn enemy AI that only comes directly at the player. This is just to test out random spawn points near the character. I will add enemy variations so that some will follow the players location. #KSURetroGames20

- Joey

I started to create the basic template for the game within the Unreal Engine. We chose to model our game after the popular Atari-2600 title: Solaris. #KSURetroGames20

- Joey